Keyphrases
Individual Counseling
80%
Thematic Synthesis
80%
Asylum Seekers
80%
Adventure Therapy
60%
Self-reported Anxiety
53%
Self-reported Depression
53%
Therapist
53%
Reflexive Thematic Analysis
53%
Interpretative Phenomenological Analysis
43%
Adventure-based Counseling
40%
Healthcare Worker Mental Health
40%
Outdoor Experiences
40%
Gaming Addiction
40%
Positive Identity Development
40%
Positive Identity
40%
Counseling Experience
40%
Interpsychic
40%
Intrapsychic
40%
Psychotherapy
40%
Non-statutory
40%
Early Adolescents
40%
Screen Use
40%
Interactive Screens
40%
Object Relations
40%
Review Synthesis
40%
Young People
40%
Qualitative Evaluation
40%
Behavior Problems
40%
Individual Objects
40%
Caregivers
40%
Criminal Identity
40%
Quality of Life Improvement
40%
Therapist Experience
40%
Patient-Reported Outcomes Measurement Information System (PROMIS)
40%
Service Users
40%
Mental Health Symptoms
40%
Emotional Disclosure
40%
Asylum Seeking
40%
Self-reported Outcomes
40%
Homeless Persons
40%
Legislative Framework
40%
Therapy Interventions
40%
Asylum
40%
Challenging Behaviour
40%
Young Males
40%
Conceptual Model
40%
Male Offenders
40%
Rapid Review
40%
United Kingdom
40%
Loneliness
40%
Psychology
Mental Health
100%
Interpretative Phenomenological Analysis
86%
Focus Group
80%
Psychotherapeutic Approach
60%
Natural Environment
60%
Reflexive Thematic Analysis
60%
Qualitative Study
50%
Identity Development
40%
Conduct Disorder
40%
Interpersonal Relationship
40%
Quality of Life
40%
Gaming
40%
Therapeutic Relationship
40%
Narrative
40%
Caregiver
40%
Qualitative Method
40%
Loneliness
40%
Adolescence
40%
Wellbeing
40%
Psychology
40%
Disclosure
26%
Semistructured Interview
26%
Oppositional Defiant Disorder
20%
Impulse Control
20%
Policy Implication
20%
Rehabilitation Process
20%
Counseling Intervention
20%
Practitioners
20%
Self-Efficacy
20%
Rehabilitation Program
20%
Narrative Analysis
20%
Antisocial Personality Disorder
20%
Traumatic Experience
13%
Mixed Methods
13%
Mental Health Service
11%
Evidence-Based Treatment
10%
Gender Difference
10%
Autonomy
6%
Lived Experience
6%
Leisure Activity
6%
Effective Intervention
5%