Personal profile
Academic Biography
Atakan is a PhD researcher, visual communication designer, and lecturer.
Currently pursuing his PhD at Teesside University with a PGR scholarship, Atakan's research focuses on integrating play, playfulness, and role-playing game features into art museums to enhance adult visitor engagement and experiences.
He earned his MA degree in Digital Media from Rhine-Waal University of Applied Sciences in Germany, graduating with distinction in 2022. Atakan completed his BA in Visual Communication Design with honours at Bahcesehir University in Istanbul, Turkey, in 2016 as a merit-based scholarship recipient. He also studied Film Studies for one semester at the University of Kent in Canterbury, UK, with an EU grant in 2014.
Atakan previously worked as a Research Assistant, UX/Game Design team member, and User Test Lead for the EU-funded game project "Sofias Smuggling" across eight museums in Germany and the Netherlands.
Learning and Teaching Interests and Activities
In 2023, Atakan received Associate Fellow (AFHEA) recognition for the UK Professional Standards Framework for teaching and learning support in higher education.
Education/Academic qualification
Master, Digital Media, Rhine-Waal University of Applied Sciences
2017 → 2022
Bachelor, Communication Design, Bahcesehir University
2011 → 2016
PhD, Teesside University
2022 → …
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Collaborations and top research areas from the last five years
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Exploring Women's Role in Creative Industries Through Collaborative Action Research Using Tabletop Role-Playing Games
Sezen, D., Akcali, A., Sezen, T. I., Perks, S. & Stewart, P. A., 3 Jul 2024, Technology, Innovation, Entrepreneurship and Education: 4th EAI International Conference. Crawford, D. (ed.). Springer, p. 39–53 14 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Gamifying the Museum: Enhancing Immersive Art Experiences with Social Connections and Personal Identity Exploration
Akcali, A., 29 Jun 2024, Technology, Innovation, Entrepreneurship and Education (TIE 2023). Springer, Vol. 575. p. 107-123 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; vol. 575).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Unveiling the Potential of Generative AI in Tabletop Role- Playing Game Design: Investigating Representation and Diversity in Persona Creation
Sezen, D., Sezen, T. I. & Akcali, A., 29 Jun 2023.Research output: Contribution to conference › Paper › peer-review
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A Social App that Combines Dating and Museum Visiting Experiences
Akçalı, A., Iurgel, I. A. & Sezen, T., 31 Jan 2019, Interactivity, Game Creation, Design, Learning, and Innovation. Brooks, A. L., Brooks, E. & Sylla, C. (eds.). Springer, Vol. 265. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; vol. 265).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution