Keyphrases
Reflexive
100%
Attentional Set-shifting
88%
Virtual Reality
66%
Visual Perception
66%
Directional Cues
66%
Action Observation
66%
Functional Near-infrared Spectroscopy (fNIRS)
66%
Healthy Population
50%
Academic Tasks
50%
Relational Network
50%
Control Condition
50%
Visual Cycle
44%
Social Characteristics
44%
Virtual Environment
44%
Physical Practice
38%
Motor Imagery
36%
Gaming Addiction
33%
Affect Heuristic
33%
Social Domain
33%
Simultaneous Lightness Contrast
33%
Social Component
33%
Attentional Interference
33%
Sentience
33%
Human Face
33%
Human Avatar
33%
Non-social
33%
Perspective Calculation
33%
Virtual Reality Exercise
33%
Spatial Cues
33%
Task Stress
33%
Relaxation-based
33%
Acceptance-based Intervention
33%
Functional Magnetic Resonance Imaging
33%
Jury Decision-making
33%
Response Function
33%
Stimulus Relations
33%
Multiple Stimuli
33%
Social Mechanisms
33%
Social Relevance
33%
Cognitive Resources
33%
Target Stimulus
33%
Attention Allocation
33%
Auditory Cues
33%
Human Attention
33%
Social Anxiety
33%
Emotion Regulation Strategies
33%
Experimental Task
33%
Directional Characteristics
33%
Positive Mental Imagery
33%
Positive Imagery
33%
Psychology
Decision Making
100%
Perspective Taking
66%
Mental State
66%
Psychology
66%
Visual Perception
66%
Construal
66%
Physical Practice
44%
Mental Practice
44%
Cognitive Load
38%
Mental Health
33%
Coping Strategies
33%
Psychological Effect
33%
Cognitive Function
33%
Affect Heuristic
33%
Gaming
33%
Systematic Review
33%
Multiple Stimulus Relation
33%
Functional Magnetic Resonance Imaging
33%
Healthcare Professional
33%
Social Anxiety
33%
Mental Imagery
33%
Risk Perception
28%
Cognitive Resource
16%
Discriminative Stimulus
16%
Avoidance Conditioning
16%
Skin Conductance
16%
Depth Perception
11%
Stereopsis
11%
Practitioners
11%
Stroke Impact Scale
11%
Numeracy
9%
Risk Behavior
8%
Risk-Taking
8%
Qualitative Study
8%
Gender Difference
8%
Evidence-Based Treatment
8%
Prefrontal Cortex
6%
Gambling
5%
Social Anxiety Disorder
5%
State Trait Anxiety Inventory
5%