Personal profile
Academic Biography
Dr Ismail Kazmi is a Senior Lecturer of Games Programming/Development at Teesside University, where he teaches a wide range of courses in Computer Science and Game Development. He holds a PhD in Sketch-Based 3D Modelling from Bournemouth University (2017), an MSc in Software Engineering from University of Glasgow (2009) and a BSE in Software Engineering from Bahria University, Pakistan (2008).
In the past, Ismail has worked as a Software Engineer at Accenture, UK and a lighting TD at Ice Animations Studio, Pakistan.
His research involves sketch-based modelling of 3D characters, procedural modelling of creatures and computational geometry. He has a passion for Computer Graphics both in terms of arts and programming.
Summary of Research Interests
Dr Kazmi has been actively doing research on sketch-based modelling systems since starting his PhD in 2012 at the National Centre for Computer Animation (NCCA), Bournemouth University, which is a world leading centre for computer animation research and education. His main interests lies in designing tools and techniques to aid character artists to create 3D character models quickly and easily, using traditional methods of sketching. As part of his research he has visited Zhejiang University, China in 2013 for a 3 months project on sketch-based motion retrieval. He has attended several international conferences such as CASA (International conference on Computer Animation and Social Agents), where he has presented his research output.
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Efficient Creation of 3D Organic Models from Sketches and ODE-Based Deformations
Li, O., Bian, S., Noreika, A., Kazmi, I. K., You, L. & Zhang, J., 25 Mar 2021, Transactions on Computational Science XXXVIII. Gavrilova, M. L. & Tan, C. J. K. (eds.). Springer, p. 1-16 16 p. (Lecture Notes in Computer Science).Research output: Chapter in Book/Report/Conference proceeding › Chapter
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ODE-Driven Sketch-Based Organic Modelling
Li, O., Deng, Z., Bian, S., Noreika, A., Jin, X., Kazmi, I. K., You, L. & Zhang, J. J., 12 Jun 2019, Advances in Computer Graphics - 36th Computer Graphics International Conference, CGI 2019, Proceedings: 36th Computer Graphics International Conference, CGI 2019, Calgary, AB, Canada, June 17–20, 2019, Proceedings. Gavrilova, M., Thalmann, N. M., Ishikawa, H., Chang, J., Thalmann, N. M. & Hitzer, E. (eds.). p. 453-460 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11542 LNCS).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Open AccessFile217 Downloads (Pure) -
Hand gesture-based interactive puppetry system to assist storytelling for children
Liang, H., Chang, J., Kazmi, I. K., Zhang, J. J. & Jiao, P., Apr 2017, In: The Visual Computer. 33, 4, p. 517-531Research output: Contribution to journal › Article › peer-review
Open AccessFile273 Downloads (Pure) -
A hybrid approach for character modeling using geometric primitives and shape-from-shading algorithm
Kazmi, I., You, L. & Zhang, J. J., Apr 2016, In: Journal of Computational Design and Engineering. 3, 2, p. 121-131Research output: Contribution to journal › Article › peer-review
Open AccessFile213 Downloads (Pure) -
Efficient sketch-based creation of detailed character models through data-driven mesh deformations
Kazmi, I. K., You, L., Yang, X., Jin, X. & Zhang, J. J., 4 May 2015, In: Computer Animation and Virtual Worlds. 10, p. 469–481Research output: Contribution to journal › Article › peer-review
Open AccessFile205 Downloads (Pure)