My career started as an apprentice Draughtsman in the construction industry, with Conder Structures where I gained experience in all aspects of design, fabrication and erection of steel framed structures. Projects included Gatwick Airport, Sheffield University, Teesside Park and the Metro Centre.
I then entered Higher Education as a mature student and studied a degree in Interior Architecture where I began using 3d computer graphics as a means of visualising architectural designs.
After graduating, I worked in an architectural practice before moving to the Virtual Reality Centre, where I further developed my skills in 3d graphics, initially as an artist and then later as an animator and project manager.
During my time at the VR Centre, I managed a number of high value projects. Leading a team of artists and programmers I was involved in every facet of project delivery, including project scoping, specification, contract negotiation, content creation, project management, quality assurance, client delivery and project closure.
I also studied a Masters in Computer Animation at this time, graduating in 2003 & shortly afterwards I started teaching part-time at Teesside University.
Whilst teaching, I worked as Business Development Manager for the School of Computing and the School of Arts & Media. My role was to help develop the Schools' enterprise portfolios, establish industrial links and identify IP with commercial potential.
I was closely involved in the development of IP for a number of global brand owners and am a named inventor on a patent for a device developed by Iain Spears and Wen Tang, colleagues in the University. The patent covers a computer input device providing 6 degrees of freedom from a single image input device.
I was appointed as a full-time lecturer in Games Animation in 2009.
I gained 'PRINCE 2 Approved Trainer' status from APM Group in 2010 and am now delivering PRINCE2 training at Foundation and Practitioner level at Teesside University.
Summary of Research Interests
Character design in games, creating compelling, engaging, emotive characters that players can empathise with.