Abstract
3D graphics systems increasingly rely on sophisticated event systems derived from collision detection mechanisms, which support the discretisation of Physics as well as high-level programming and scripting. By contrast, Augmented Reality systems have not yet adopted this approach. We describe the development of a high-level event system on top of the ARToolkit environment incorporating the ODE Physics engine. We first define a typology of events encompassing interactions between virtual objects as well as interactions involving markers. We then describe how these events can be recognised in real-time from elementary collisions detected by the ODE Physics engine. We conclude by discussing examples of high-level event recognitions and how they can support the development of applications.
Original language | English |
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Number of pages | 2 |
DOIs | |
Publication status | Published - 2007 |
Event | 6th IEEE International Symposium on Mixed and Augmented Reality - Nara, Japan Duration: 13 Nov 2007 → 16 Nov 2007 Conference number: 6th |
Conference
Conference | 6th IEEE International Symposium on Mixed and Augmented Reality |
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Abbreviated title | ISMAR |
Country/Territory | Japan |
City | Nara |
Period | 13/11/07 → 16/11/07 |