A High-level Event System for Augmented Reality

Jean-Luc Lugrin, Remi Chaignon, Marc Cavazza

Research output: Contribution to conferencePaperpeer-review

223 Downloads (Pure)

Abstract

3D graphics systems increasingly rely on sophisticated event systems derived from collision detection mechanisms, which support the discretisation of Physics as well as high-level programming and scripting. By contrast, Augmented Reality systems have not yet adopted this approach. We describe the development of a high-level event system on top of the ARToolkit environment incorporating the ODE Physics engine. We first define a typology of events encompassing interactions between virtual objects as well as interactions involving markers. We then describe how these events can be recognised in real-time from elementary collisions detected by the ODE Physics engine. We conclude by discussing examples of high-level event recognitions and how they can support the development of applications.
Original languageEnglish
Number of pages2
DOIs
Publication statusPublished - 2007
Event6th IEEE International Symposium on Mixed and Augmented Reality - Nara, Japan
Duration: 13 Nov 200716 Nov 2007
Conference number: 6th

Conference

Conference6th IEEE International Symposium on Mixed and Augmented Reality
Abbreviated titleISMAR
Country/TerritoryJapan
CityNara
Period13/11/0716/11/07

Bibliographical note

Author can archive publisher's version/PDF.

Fingerprint

Dive into the research topics of 'A High-level Event System for Augmented Reality'. Together they form a unique fingerprint.

Cite this