The use of mobile apps has become a significant part of people’s daily life. Mobile apps are used not only to share or have information on social platforms but also to socialize and meet basic human needs. Mobile apps have an incontrovertible potential to provide not only interpersonal communication among users but also help for cultural institutions to communicate and create an attraction for their target audiences. This paper presents the design process of a social mobile app, Acht, which aims to gamify a museum experience with a dating feature.
|Name||Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering|
|Conference||7th EAI International Conference|
|Abbreviated title||ArtsIT 2018|
|Period||24/10/18 → 26/10/18|