A Social App that Combines Dating and Museum Visiting Experiences

A. Akçalı, I.A. Iurgel, T. Sezen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The use of mobile apps has become a significant part of people’s daily life. Mobile apps are used not only to share or have information on social platforms but also to socialize and meet basic human needs. Mobile apps have an incontrovertible potential to provide not only interpersonal communication among users but also help for cultural institutions to communicate and create an attraction for their target audiences. This paper presents the design process of a social mobile app, Acht, which aims to gamify a museum experience with a dating feature.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation
EditorsAnthony L. Brooks, Eva Brooks, Cristina Sylla
PublisherSpringer
Volume265
ISBN (Electronic)9783030061340
DOIs
Publication statusPublished - 31 Jan 2019
Event7th EAI International Conference - Braga, Portugal
Duration: 24 Oct 201826 Oct 2018

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
PublisherSpringer
Volume265
ISSN (Print)1867-8211
ISSN (Electronic)1867-822X

Conference

Conference7th EAI International Conference
Abbreviated titleArtsIT 2018
CountryPortugal
CityBraga
Period24/10/1826/10/18

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  • Cite this

    Akçalı, A., Iurgel, I. A., & Sezen, T. (2019). A Social App that Combines Dating and Museum Visiting Experiences. In A. L. Brooks, E. Brooks, & C. Sylla (Eds.), Interactivity, Game Creation, Design, Learning, and Innovation (Vol. 265). (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; Vol. 265). Springer. https://doi.org/10.1007/978-3-030-06134-0_24