Affective interactive narrative in the CALLAS Project

Fred Charles, Samuel Lemercier, Thurid Vogt, Nikolaus Bee, Maurizio Mancini, Jérôme Urbain, Marc Price, Elisabeth André, Catherine Pélachaud, Marc Cavazza

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearch

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Abstract

Interactive Narrative relies on the ability for the user (and spectator) to intervene in the course of events so as to influence the unfolding of the story. This influence is obviously different depending on the Interactive Narrative paradigm being implemented, i.e. the user being a spectator or taking part in the action herself as a character. If we consider the case of an active spectator influencing the narrative, most systems implemented to date [1] have been based on the direct intervention of the user either on physical objects staged in the virtual narrative environment or on the characters themselves via natural language input [1] [3]. While this is certainly empowering the spectator, there may be limitations as to the realism of that mode of interaction if we were to transpose Interactive Narrative for a vast audience.
Original languageEnglish
Title of host publication4th international conference on virtual storytelling proceedings
PublisherSpringer Berlin
Pages210-213
ISBN (Print)9783540770374
Publication statusPublished - 2007
Event4th International Conference on Virtual Storytelling - Saint-Malo, France
Duration: 5 Dec 20077 Dec 2007
Conference number: 4th

Conference

Conference4th International Conference on Virtual Storytelling
Abbreviated titleICVS 2007
CountryFrance
CitySaint-Malo
Period5/12/077/12/07

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Bibliographical note

Author can archive post-print (ie final draft post-refereeing).

Cite this

Charles, F., Lemercier, S., Vogt, T., Bee, N., Mancini, M., Urbain, J., ... Cavazza, M. (2007). Affective interactive narrative in the CALLAS Project. In 4th international conference on virtual storytelling proceedings (pp. 210-213). Springer Berlin.
Charles, Fred ; Lemercier, Samuel ; Vogt, Thurid ; Bee, Nikolaus ; Mancini, Maurizio ; Urbain, Jérôme ; Price, Marc ; André, Elisabeth ; Pélachaud, Catherine ; Cavazza, Marc. / Affective interactive narrative in the CALLAS Project. 4th international conference on virtual storytelling proceedings. Springer Berlin, 2007. pp. 210-213
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Charles, F, Lemercier, S, Vogt, T, Bee, N, Mancini, M, Urbain, J, Price, M, André, E, Pélachaud, C & Cavazza, M 2007, Affective interactive narrative in the CALLAS Project. in 4th international conference on virtual storytelling proceedings. Springer Berlin, pp. 210-213, 4th International Conference on Virtual Storytelling, Saint-Malo, France, 5/12/07.

Affective interactive narrative in the CALLAS Project. / Charles, Fred; Lemercier, Samuel; Vogt, Thurid; Bee, Nikolaus; Mancini, Maurizio; Urbain, Jérôme; Price, Marc; André, Elisabeth; Pélachaud, Catherine; Cavazza, Marc.

4th international conference on virtual storytelling proceedings. Springer Berlin, 2007. p. 210-213.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearch

TY - GEN

T1 - Affective interactive narrative in the CALLAS Project

AU - Charles, Fred

AU - Lemercier, Samuel

AU - Vogt, Thurid

AU - Bee, Nikolaus

AU - Mancini, Maurizio

AU - Urbain, Jérôme

AU - Price, Marc

AU - André, Elisabeth

AU - Pélachaud, Catherine

AU - Cavazza, Marc

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N2 - Interactive Narrative relies on the ability for the user (and spectator) to intervene in the course of events so as to influence the unfolding of the story. This influence is obviously different depending on the Interactive Narrative paradigm being implemented, i.e. the user being a spectator or taking part in the action herself as a character. If we consider the case of an active spectator influencing the narrative, most systems implemented to date [1] have been based on the direct intervention of the user either on physical objects staged in the virtual narrative environment or on the characters themselves via natural language input [1] [3]. While this is certainly empowering the spectator, there may be limitations as to the realism of that mode of interaction if we were to transpose Interactive Narrative for a vast audience.

AB - Interactive Narrative relies on the ability for the user (and spectator) to intervene in the course of events so as to influence the unfolding of the story. This influence is obviously different depending on the Interactive Narrative paradigm being implemented, i.e. the user being a spectator or taking part in the action herself as a character. If we consider the case of an active spectator influencing the narrative, most systems implemented to date [1] have been based on the direct intervention of the user either on physical objects staged in the virtual narrative environment or on the characters themselves via natural language input [1] [3]. While this is certainly empowering the spectator, there may be limitations as to the realism of that mode of interaction if we were to transpose Interactive Narrative for a vast audience.

M3 - Conference contribution

SN - 9783540770374

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BT - 4th international conference on virtual storytelling proceedings

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Charles F, Lemercier S, Vogt T, Bee N, Mancini M, Urbain J et al. Affective interactive narrative in the CALLAS Project. In 4th international conference on virtual storytelling proceedings. Springer Berlin. 2007. p. 210-213