Abstract
In this paper the authors describe a fully implemented prototype for interactive storytelling using the Unreal™ engine. Using a sit-com like scenario as an example of how the dynamic interactions between agents and/or the user dramatise the emerging story. Hierarchical Task Networks (HTNs) are formalised using AND/OR graphs, which are used to describe the many possible variations of the story at a sub-goal level, and the set of all behaviours (from a narrative perspective) of the primary actors at a terminal action level. The authors introduce real-time variant of the heuristic search algorithm AO✻ that has been implemented to provide a mechanism for planning (and re-planning) and discuss how the chosen heuristic evaluation function is used to describe narrative concepts. They provide early results of several examples of how the same basic plot can have many differing story instantiations as a result of the dynamic interaction within the virtual set and the personalities of the primary characters, and detail the steps required in the plan generation.
Original language | English |
---|---|
Title of host publication | Intelligent Virtual Agents |
Publisher | Springer Berlin |
Pages | 156-170 |
ISBN (Print) | 9783540425700 |
Publication status | Published - 2001 |
Event | 3rd International Conference on Intelligent Virtual Agents - Madrid, Spain Duration: 10 Sept 2001 → 11 Sept 2001 Conference number: 3rd |
Publication series
Name | Lecture notes in computer science |
---|---|
Volume | 2190 |
Conference
Conference | 3rd International Conference on Intelligent Virtual Agents |
---|---|
Abbreviated title | IVA 2001 |
Country/Territory | Spain |
City | Madrid |
Period | 10/09/01 → 11/09/01 |