Keyphrases
Engineering Education
100%
Science Education
100%
Science Learning
100%
Mathematics Education
100%
Technology Education
100%
Machine Learning Agents
100%
Hand Interaction
100%
Touchless
100%
Kinesthetic Learning
100%
Machine Learning
50%
Augmented Reality
50%
Expert Reviewer
50%
Hand Tracking
50%
Interactive Technology
50%
Touchscreen Interaction
50%
Mathematical Topic
50%
Science Subject
50%
Engineering Subjects
50%
Young Scientists
25%
Trainer
25%
Learning by Doing
25%
Positive Feedback
25%
Pedagogical Approaches
25%
Perceived Ease of Use
25%
Perceived Usefulness
25%
Interactive Learning System
25%
Human-computer Interaction
25%
Personalized Learning
25%
Application Usage
25%
Learning Technologies
25%
Usability Evaluation
25%
Learning Application
25%
Subject Matter Experts
25%
Augmented Reality Technology
25%
Post-COVID World
25%
Augmented Reality Learning
25%
Usability Study
25%
Science Teachers
25%
Engineering Teacher
25%
Virtual Instructor
25%
Technology Teachers
25%
Interactiveness
25%
Learning Gain
25%
Productive Learning
25%
Learning Mathematics
25%
Secondary School Level
25%
NASA Task Load Index (NASA-TLX)
25%
Mathematics Teachers
25%
Computer Science
Learning Agent
100%
Machine Learning
100%
Learning System
100%
Augmented Reality
50%
Case Study
16%
Research Community
16%
Human Computer Interaction
16%
Usability Evaluation
16%
Science Learning
16%
Augmented Reality Technology
16%
Usability Study
16%
Secondary Schools
16%