Alternative reality: A new platform for virtual reality art

Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Abstract

Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the principled definition of behaviour for the environment as a whole, which would facilitate experiments with alternative laws of physics, time, and causality. We describe the first results of an ongoing project dedicated to the development of software tools for the use of Intelligent Virtual Environments in VR Art. Using the architecture of a state-of-the-art game engine, we have developed Artificial Intelligence techniques that support the definition of alternative laws of physics. After discussing the principles behind alternative reality we describe two complementary modes of description for alternative behaviour: qualitative physics and causal simulation. This is illustrated by examples integrated into the virtual environment.
Original languageEnglish
Title of host publicationProceedings of the ACM symposium on virtual reality software and technology
Place of PublicationNew York
PublisherACM
Pages100-107
DOIs
Publication statusPublished - 2003
EventACM Symposium on Virtual Reality Software and Technology 2003 - Osaka, Japan
Duration: 1 Oct 20033 Oct 2003

Conference

ConferenceACM Symposium on Virtual Reality Software and Technology 2003
Country/TerritoryJapan
CityOsaka
Period1/10/033/10/03

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