Alternative reality: Qualitative physics for digital arts

Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Downloads (Pure)

Abstract

Virtual Reality Art often involves the design of artificial worlds to provide new experiences to the spectators. A recent trend in digital art has been to address physical behaviour explicitly. However, the prospect of modifying and authoring alternative physical laws demands appropriate software tools. In this paper, we introduce the use of qualitative physics in Virtual Reality Art. We discuss how qualitative process theory can be used to specify alternative physical behaviour in virtual environments. After introducing the hardware and software architecture for our project, we discuss an example which is part of early experiments with the baseline “alternative reality” software we are developing.
Original languageEnglish
Title of host publicationProceedings of the 17th international workshop on qualitative reasoning
Pages47-54
Publication statusPublished - 2003
Event17th International Workshop on Qualitative Reasoning - Brasilia, Brazil
Duration: 20 Aug 200322 Aug 2003

Conference

Conference17th International Workshop on Qualitative Reasoning
CountryBrazil
CityBrasilia
Period20/08/0322/08/03

Bibliographical note

No publisher policy information on http://www.sherpa.ac.uk/romeo/ [Accessed 07/06/2010]

Fingerprint Dive into the research topics of 'Alternative reality: Qualitative physics for digital arts'. Together they form a unique fingerprint.

  • Cite this

    Cavazza, M., Hartley, S., Lugrin, J-L., & Le Bras, M. (2003). Alternative reality: Qualitative physics for digital arts. In Proceedings of the 17th international workshop on qualitative reasoning (pp. 47-54)