Abstract
Virtual Reality Art often involves the design of artificial worlds to provide new experiences to the spectators. A recent trend in digital art has been to address physical behaviour explicitly. However, the prospect of modifying and authoring alternative physical laws demands appropriate software tools. In this paper, we introduce the use of qualitative physics in Virtual Reality Art. We discuss how qualitative process theory can be used to specify alternative physical behaviour in virtual environments. After introducing the hardware and software architecture for our project, we discuss an example which is part of early experiments with the baseline “alternative reality” software we are developing.
Original language | English |
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Title of host publication | Proceedings of the 17th international workshop on qualitative reasoning |
Pages | 47-54 |
Publication status | Published - 2003 |
Event | 17th International Workshop on Qualitative Reasoning - Brasilia, Brazil Duration: 20 Aug 2003 → 22 Aug 2003 |
Conference
Conference | 17th International Workshop on Qualitative Reasoning |
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Country/Territory | Brazil |
City | Brasilia |
Period | 20/08/03 → 22/08/03 |