Abstract
3D computer animation often struggles to compete with the flexibility and expressiveness commonly found in traditional animation, particularly when rendered non-photorealistically. We present an animation tool that takes skeleton-driven 3D computer animations and generates expressive deformations to the character geometry. The technique is based upon the cartooning and animation concepts of 'lines of action' and 'lines of motion' and automatically infuses computer animations with some of the expressiveness displayed by traditional animation. Motion and pose-based expressive deformations are generated from the motion data and the character geometry is warped along each limb's individual line of motion. The effect of this subtle, yet significant, warping is twofold: geometric inter-frame consistency is increased which helps create visually smoother animated sequences, and the warped geometry provides a novel solution to the problem of implied motion in non-photorealistic still images.
Original language | English |
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Title of host publication | Proceedings - GRAPHITE 2006 |
Subtitle of host publication | 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia |
Pages | 57-63 |
Number of pages | 7 |
DOIs | |
Publication status | Published - 1 Dec 2006 |
Event | 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia - Kuala Lumpur, Malaysia Duration: 29 Nov 2006 → 2 Dec 2006 |
Conference
Conference | 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia |
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Abbreviated title | GRAPHITE 2006 |
Country/Territory | Malaysia |
City | Kuala Lumpur |
Period | 29/11/06 → 2/12/06 |