Behaviour-Based Cheat Detection in Multiplayer Games with Event-B

Haiyun Tian, Phillip J. Brooke, Anne-gwenn Bosser

Research output: Chapter in Book/Report/Conference proceedingChapter

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Abstract

Cheating is a key issue in multiplayer games as it causes unfairness which reduces legitimate users' satisfaction and is thus detrimental to game revenue. Many commercial solutions prevent cheats by reacting to speci c implementations of cheats. As a result, they respond more slowly to fast-changing cheat techniques. This work proposes a framework using Event-B to describe and detect cheats from server-visible game behaviours. We argue that this cheat detection is more resistant to changing cheat techniques
Original languageEnglish
Title of host publicationLecture Notes in Computer Science
Place of PublicationHeideberg
PublisherSpringer Verlag
Pages206-220
DOIs
Publication statusPublished - 2012
Event9th International Conference, Integrated Formal Methods - Pisa, Italy
Duration: 18 Jun 201221 Jun 2012
Conference number: 9

Publication series

NameIntegrated Formal Methods
Volume7321
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference9th International Conference, Integrated Formal Methods
Abbreviated titleIFM 2012
CountryItaly
CityPisa
Period18/06/1221/06/12

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    Tian, H., Brooke, P. J., & Bosser, A. (2012). Behaviour-Based Cheat Detection in Multiplayer Games with Event-B. In Lecture Notes in Computer Science (pp. 206-220). [Chapter 15] (Integrated Formal Methods; Vol. 7321). Springer Verlag. https://doi.org/10.1007/978-3-642-30729-4_15