Abstract
Cheating is a key issue in multiplayer games as it causes unfairness which reduces legitimate users' satisfaction and is thus detrimental to game revenue. Many commercial solutions prevent cheats by reacting to speci c implementations of cheats. As a result, they respond more slowly to fast-changing cheat techniques. This work proposes a framework using Event-B to describe and detect cheats from server-visible game behaviours. We argue that this cheat detection is more resistant to changing cheat techniques
Original language | English |
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Title of host publication | Lecture Notes in Computer Science |
Place of Publication | Heideberg |
Publisher | Springer Verlag |
Pages | 206-220 |
DOIs | |
Publication status | Published - 2012 |
Event | 9th International Conference, Integrated Formal Methods - Pisa, Italy Duration: 18 Jun 2012 → 21 Jun 2012 Conference number: 9 |
Publication series
Name | Integrated Formal Methods |
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Volume | 7321 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 9th International Conference, Integrated Formal Methods |
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Abbreviated title | IFM 2012 |
Country/Territory | Italy |
City | Pisa |
Period | 18/06/12 → 21/06/12 |