Abstract
Cheating is a key issue in multiplayer games as it causes unfairness which reduces legitimate users' satisfaction and is thus detrimental to game revenue. Many commercial solutions prevent cheats by reacting to speci c implementations of cheats. As a result, they respond more slowly to fast-changing cheat techniques. This work proposes a framework using Event-B to describe and detect cheats from server-visible game behaviours. We argue that this cheat detection is more resistant to changing cheat techniques
| Original language | English |
|---|---|
| Title of host publication | Lecture Notes in Computer Science |
| Place of Publication | Heideberg |
| Publisher | Springer Verlag |
| Pages | 206-220 |
| DOIs | |
| Publication status | Published - 2012 |
| Event | 9th International Conference, Integrated Formal Methods - Pisa, Italy Duration: 18 Jun 2012 → 21 Jun 2012 Conference number: 9 |
Publication series
| Name | Integrated Formal Methods |
|---|---|
| Volume | 7321 |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | 9th International Conference, Integrated Formal Methods |
|---|---|
| Abbreviated title | IFM 2012 |
| Country/Territory | Italy |
| City | Pisa |
| Period | 18/06/12 → 21/06/12 |