Abstract
Mixed reality applications can enrich museum exhibits and make them more attractive to an audience of adolescents. However, in the design of such applications, we face a myriad of possibilities and little guidance on how to choose between (early) alternatives. In this paper, we explore the notion of experience blend - which could act as an aesthetic governing the design of mixed reality experiences. We present an effort to operationalize experience blend and illustrate its use in the design and evaluation of an application for an art museum. Stakeholders in the project assumed that in order to reach out to adolescents an exciting experience was needed, deviating from education and breaking with the hidden rules of the art-museum, our user study showed that adolescents favored a blended experience. This suggests experience blend may be a helpful aesthetic in the design of other mixed reality experiences.
Original language | English |
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Title of host publication | HTTF 2019: Proceedings of the Halfway to the Future Symposium 2019 |
Editors | Joel E Fischer, Sarah Martindale, Martin Porcheron, Stuart Reeves, Jocelyn Spence |
Publisher | Association for Computing Machinery (ACM) |
ISBN (Electronic) | 9781450372039 |
DOIs | |
Publication status | Published - Nov 2019 |
Event | Halfway to the Future 2019 - Albert Hall Conference Centre, Nottingham, United Kingdom Duration: 19 Nov 2019 → 20 Nov 2019 |
Conference
Conference | Halfway to the Future 2019 |
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Abbreviated title | HTTF 2019 |
Country/Territory | United Kingdom |
City | Nottingham |
Period | 19/11/19 → 20/11/19 |