Blending into the white box of the art museum

Vera Lange, Marleen Van Beuzekom, Michel Hansma, Jasper Jeurens, Willemiek Van Den Oever, Marjolein Regterschot, Jille Treffers, Koen Van Turnhout, Tonguc Ibrahim Sezen, Ido Iurgel, René Bakker

Research output: Chapter in Book/Report/Conference proceedingConference contribution


Mixed reality applications can enrich museum exhibits and make them more attractive to an audience of adolescents. However, in the design of such applications, we face a myriad of possibilities and little guidance on how to choose between (early) alternatives. In this paper, we explore the notion of experience blend - which could act as an aesthetic governing the design of mixed reality experiences. We present an effort to operationalize experience blend and illustrate its use in the design and evaluation of an application for an art museum. Stakeholders in the project assumed that in order to reach out to adolescents an exciting experience was needed, deviating from education and breaking with the hidden rules of the art-museum, our user study showed that adolescents favored a blended experience. This suggests experience blend may be a helpful aesthetic in the design of other mixed reality experiences.
Original languageEnglish
Title of host publicationHTTF 2019: Proceedings of the Halfway to the Future Symposium 2019
EditorsJoel E Fischer, Sarah Martindale, Martin Porcheron, Stuart Reeves, Jocelyn Spence
PublisherAssociation for Computing Machinery (ACM)
ISBN (Electronic)9781450372039
Publication statusPublished - Nov 2019
EventHalfway to the Future 2019 - Albert Hall Conference Centre, Nottingham, United Kingdom
Duration: 19 Nov 201920 Nov 2019


ConferenceHalfway to the Future 2019
Abbreviated titleHTTF 2019
Country/TerritoryUnited Kingdom


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