Building an emergent learning environment for construction health and safety by merging serious games and 4D planning

G. A. Miller, N. (Nashwan) Dawood, M. (Mohamad) Kassem

    Research output: Contribution to conferencePaperpeer-review

    Abstract

    Serious games provide an avenue for people to experience what occurs on a construction site and develop beneficial skills before they enter a live construction site. These tools have traditionally been designed around the assumption of users engaging with preset construction scenarios with the goal of learning specific skills or behaviours that are important when interacting with the site for real. The construction industry has other tools it can exploit to increase the training value of serious games. 4D and 5D planning and visualisation tools and techniques can help expand the horizons of these types of training games. In particular, by merging virtual training environments with a 4D design ethos, the range of potential knowledge the game can impart would be significantly increased. This research paper is exploring how a cross-pollinisation of these two techniques can yield a richer environment for transferring skills and knowledge. This paper explores the creation of a multi-user virtual environment capable of providing health and safety training and orientation to groups of trainees before they step foot on site.
    Original languageEnglish
    DOIs
    Publication statusPublished - 2012
    EventASCE International Conference on Computing in Civil Engineering 2012 - Clearwater Beach, United States
    Duration: 17 Jun 201220 Jun 2012

    Conference

    ConferenceASCE International Conference on Computing in Civil Engineering 2012
    Abbreviated titleASCE 2012
    Country/TerritoryUnited States
    CityClearwater Beach
    Period17/06/1220/06/12

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