Causal perception in virtual environments

J-L. (Jean-Luc) Lugrin, M. O. (Marc) Cavazza, M. (Marc) Buehner

Research output: Contribution to journalConference articlepeer-review

Abstract

Causal perception is an important cognitive phenomenon, which plays a central role in our understanding of the world. As such, its study is also relevant to interactive graphics systems. In this paper, we introduce a virtual reality system which can elicit causal perception. The system operates by intercepting the consequences of subjects' actions and modifying them to generate new event co-occurrence. This process is based on an explicit representation of action structure, which supports the generation of event co-occurrences on a principled basis. We present results from a user experiment, which confirm a high level of causal perception in subjects having used the system.
Original languageEnglish
Pages (from-to)50-61
JournalLecture Notes in Computer Science
Volume4073
DOIs
Publication statusPublished - 2006
Event6th International Symposium on Smart Graphics - Vancouver, Canada
Duration: 23 Jul 200625 Jul 2006
Conference number: 6

Bibliographical note

Causal perception is an important cognitive phenomenon, which plays a central role in our understanding of the world. As such, its study is also relevant to interactive graphics systems. In this paper, we introduce a virtual reality system which can elicit causal perception. The system operates by intercepting the consequences of subjects' actions and modifying them to generate new event co-occurrence. This process is based on an explicit representation of action structure, which supports the generation of event co-occurrences on a principled basis. We present results from a user experiment, which confirm a high level of causal perception in subjects having used the system.

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