Abstract
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role in our construction of reality and, as such, it makes sense to use it as a principle to define VR experiences. We have developed a VR platform using cognitive data on causal perception to create artificial event co-occurrences in virtual worlds, which can be perceived as possible outcomes for user actions. After a preliminary validation of this technology by user experiments, it has been used to implement prototypes of artistic installations by two different artists. We describe the technical approach behind the elicitation of causal perception in virtual reality, and illustrate its use through the two artistic installations being developed with this new VR platform.
Original language | English |
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Title of host publication | Proceedings of the 5th conference on Creativity & cognition |
Place of Publication | New York |
Publisher | ACM |
Pages | 4-12 |
ISBN (Print) | 1595930256 |
DOIs | |
Publication status | Published - 2005 |
Event | 5th Conference on Creativity & Cognition - London, United Kingdom Duration: 12 Apr 2005 → 15 Apr 2005 |
Conference
Conference | 5th Conference on Creativity & Cognition |
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Abbreviated title | CC '05 |
Country/Territory | United Kingdom |
City | London |
Period | 12/04/05 → 15/04/05 |