Causality and virtual reality art

Marc Cavazza, Jean-luc Lugrin, Sean Crooks, Alok Nandi, Mark Palmer, Marc Le Renard

Research output: Chapter in Book/Report/Conference proceedingConference contribution


In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role in our construction of reality and, as such, it makes sense to use it as a principle to define VR experiences. We have developed a VR platform using cognitive data on causal perception to create artificial event co-occurrences in virtual worlds, which can be perceived as possible outcomes for user actions. After a preliminary validation of this technology by user experiments, it has been used to implement prototypes of artistic installations by two different artists. We describe the technical approach behind the elicitation of causal perception in virtual reality, and illustrate its use through the two artistic installations being developed with this new VR platform.
Original languageEnglish
Title of host publicationProceedings of the 5th conference on Creativity & cognition
Place of PublicationNew York
ISBN (Print)1595930256
Publication statusPublished - 2005
Event5th Conference on Creativity & Cognition - London, United Kingdom
Duration: 12 Apr 200515 Apr 2005


Conference5th Conference on Creativity & Cognition
Abbreviated titleCC '05
Country/TerritoryUnited Kingdom

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