Character-driven story generation in interactive storytelling

F. Charles, Steven Mead, M. Cavazza

Research output: Chapter in Book/Report/Conference proceedingConference contribution

13 Citations (Scopus)

Abstract

We describe a fully implemented prototype for interactive storytelling using the Unreal™ engine. We describe the important mechanisms involved in the variability of plot instantiations, within a scenario of sitcom genre. We also provide an evaluation of the concepts of how the dynamic interactions between agents and/or the user influence the generation of story, with first results of examples.

Original languageEnglish
Title of host publicationProceedings - 7th International Conference on Virtual Systems and Multimedia, VSMM 2001
EditorsHal Thwaites, Lon Addison
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages609-615
Number of pages7
ISBN (Electronic)0769514022, 9780769514024
DOIs
Publication statusPublished - 1 Jan 2001
Event7th International Conference on Virtual Systems and Multimedia - Berkeley, United States
Duration: 25 Oct 200127 Oct 2001

Conference

Conference7th International Conference on Virtual Systems and Multimedia
Abbreviated titleVSMM 2001
CountryUnited States
CityBerkeley
Period25/10/0127/10/01

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    Charles, F., Mead, S., & Cavazza, M. (2001). Character-driven story generation in interactive storytelling. In H. Thwaites, & L. Addison (Eds.), Proceedings - 7th International Conference on Virtual Systems and Multimedia, VSMM 2001 (pp. 609-615). [969719] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/VSMM.2001.969719