Characters in search of an author: Ai-based virtual storytelling

Marc Cavazza, Fred Charles, Steven Mead

Research output: Chapter in Book/Report/Conference proceedingConference contribution

32 Citations (Scopus)


In this paper, we present the first results obtained with an interactive storytelling prototype. Our main objective is to develop flexible character-based systems, which nevertheless rely on narrative formalisms and representations. Characters’ behaviours are generated from plan-based representations, whose content is derived from narrative formalisms. We suggest that search based planning can satisfy the real-time requirements of interactive storytelling, while still being compatible with the narrative formalisation we are pursuing. We then describe into greater detail a short episode generated by the system, which illustrates both high-level results and technical aspects, such as re-planning and user intervention. Further work will be dedicated to developing more complex narrative representations and investigating the relations between natural language semantics and narrative structures in the context of interactive storytelling.

Original languageEnglish
Title of host publicationVirtual Storytelling-Using Virtual Reality Technologies for Storytelling-International Conference ICVS 2001, Proceedings
EditorsOlivier Balet, Patrice Torguet, Gérard Subsol
PublisherSpringer Verlag
Number of pages10
ISBN (Print)3540426116
Publication statusPublished - 1 Jan 2001
Event1st International Conference on Virtual Storytelling - Avignon, France
Duration: 27 Sept 200128 Sept 2001

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference1st International Conference on Virtual Storytelling
Abbreviated titleICVS 2001


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