@inbook{7a7e3581543b477bb8f51470e888f0e4,
title = "Co-designing a Digital Storytelling Toolkit to Improve Youth Mental Wellbeing",
abstract = "Social interaction between peers is an essential factor in the development of an inclusive practice within formal and non-formal Education, aiming at increasing individual and collective well-being. Starting from this premise, Digital Storytelling was identified as the core methodology of this research, considering the key values of its original model and its flexibility as a participatory practice that enhances creativity and collaboration in a context in which mutual learning and peer support are prioritised. Considering the ongoing global challenge of funding mental health services, there is fertile ground for innovation, especially in the area of creative, online approaches to mental health literacy and healthy relationships among young people. This paper explores the potential of applying participatory approaches, co-design techniques and digital storytelling as mixed methods to support youth mental well-being.",
author = "Antonia Liguori",
note = "This book chapter was published in the book Empirical Studies in Museum Education 3 / Studi Empirici di Educazione Museale 3 [{\textcopyright} Edizioni Scientifiche Italiane]. The publisher's website is at: https://www.edizioniesi.it/",
year = "2023",
month = may,
day = "1",
language = "English",
isbn = "9788849552775",
volume = "11",
series = "Studi Educativi Sperimentali - Experimental Education Studies Series",
publisher = "E.S.I. - Edizioni Scientifiche Italiane",
number = "290464",
pages = "143--160",
editor = "Poce Antonella",
booktitle = "Empirical Studies in Museum Education 3",
}