Abstract
Health and safety (H&S) is a major concern in the construction industry. Recent and
historical
data from
the construction industry
worldwide
demonstrate
that the human, social, and economic burden
,
inflicted as a result of H&S
-
related
fatalities,
is still significant. Training is
a key strategy
to reduce H&S risks.
T
he
investigation
of serious games for H
&S training in construction
as complementary to
traditional
training
methods
has attracted significant interest in recent years
.
Current
studies
in this area
have
mainly focussed on
scenario
-
led training
where trainees interact wit
h the same environment through
pre
-
defined
options in discrete
game
sections.
This approach has limitations in terms of variety
and amount
of skills that trainees
can lea
rn
.
In
this paper,
the proposed approach is to enable a sandbox style serious game through the encapsulation of
4D
(3D + time)
concept in the game design
with the hypothesis that this approach would influence the capability of
trainee to spot safety hazard
s and the way they interact with the game
. Such a
serious game
was deve
loped for a
real
-
world project which was modelled at three different as a replica of the planned schedule. The testing of the
environment with 12 students demonstrated that combining se
rious game
s
and
4D approaches can improve
users’ engagement and affect their abilities to spot H&S hazards.
Original language | English |
---|---|
Pages (from-to) | 326-335 |
Journal | Journal of Information Technology in Construction |
Volume | 19 |
Publication status | Published - 2014 |