This chapter is about the design, development, and perception of videogames produced during Gezi Park Protests in 2013 as a form of civic participation. The chapter first outlines the production history of these games which came to a sudden end due to the changes in the political atmosphere. A detailed description is given of the theoretical approaches on design and use of political games and newsgames in the following section. Based on these approaches, five games produced during the protests were tested by a small group of participants.
Sezen, T. I., & Sezen, D. (2016). Designing and Playing to Protest: Looking Back to Gezi Games. In B. Bostan (Ed.), Gamer Psychology and Behavior (pp. 73-88). Springer. https://doi.org/10.1007/978-3-319-29904-4_5