Emergent situations in interactive storytelling

Marc Cavazza, Fred Charles, Steven Mead

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Abstract

Interactive storytelling can either be based on explicit plot representations or on the autonomous behaviour of artificial characters. In such a character-based approach, the dynamic interaction between characters generates the actual plot from a generic storyline. Characters' behaviours are implemented through real-time search-based planning techniques. However, the top-down planning systems that control artificial actors need to be complemented with appropriate mechanisms dealing with emerging ("bottom-up") situations of narrative relevance. After discussing the determinants of plot variability and the mechanisms that account for the emergence of narrative situations, we introduce additional mechanisms for coping with these situations. These comprise situated reasoning and action repair: we most specifically illustrate the latter through a detailed example.
Original languageEnglish
Title of host publicationProceedings of the 2002 ACM symposium on applied computing
EditorsG. Lamont
Place of PublicationNew York
PublisherACM
Pages1080-1085
DOIs
Publication statusPublished - 2002
EventACM Symposium on Applied Computing 2002 - Madrid, Spain
Duration: 11 Mar 200214 Mar 2002

Conference

ConferenceACM Symposium on Applied Computing 2002
CountrySpain
CityMadrid
Period11/03/0214/03/02

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  • Cite this

    Cavazza, M., Charles, F., & Mead, S. (2002). Emergent situations in interactive storytelling. In G. Lamont (Ed.), Proceedings of the 2002 ACM symposium on applied computing (pp. 1080-1085). ACM. https://doi.org/10.1145/508791.509003