Abstract
This paper describes a new project aimed at identifying the potential of the new generation of games consoles to support learners with disabilities. The Nintendo Wii represents an innovation in the way players interact with games through the use of a remote control device that provides a more intuitive and realistic means of control and interaction. By selecting simulations, team and adventure games and evaluating them with focus groups based on students with particular types of disability, the objective is to evaluate and identify the accessibility of this type of games console and evaluate its potential for supporting disabled learners in an educational context.
Original language | English |
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Title of host publication | Proceedings of the 24th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education, ASCILITE 2007 |
Pages | 833-836 |
Number of pages | 4 |
Publication status | Published - 1 Dec 2007 |
Event | 24th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education: "ICT: Providing Choices for Learners and Learning" - , Singapore Duration: 2 Dec 2007 → 5 Dec 2007 |
Conference
Conference | 24th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education |
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Abbreviated title | ASCILITE 2007 |
Country/Territory | Singapore |
Period | 2/12/07 → 5/12/07 |