Evaluating the potential of the nintendo wii to support disabled students in education

Elaine Pearson, Chris Bailey

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    15 Citations (Scopus)

    Abstract

    This paper describes a new project aimed at identifying the potential of the new generation of games consoles to support learners with disabilities. The Nintendo Wii represents an innovation in the way players interact with games through the use of a remote control device that provides a more intuitive and realistic means of control and interaction. By selecting simulations, team and adventure games and evaluating them with focus groups based on students with particular types of disability, the objective is to evaluate and identify the accessibility of this type of games console and evaluate its potential for supporting disabled learners in an educational context.

    Original languageEnglish
    Title of host publicationProceedings of the 24th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education, ASCILITE 2007
    Pages833-836
    Number of pages4
    Publication statusPublished - 1 Dec 2007
    Event24th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education: "ICT: Providing Choices for Learners and Learning" - , Singapore
    Duration: 2 Dec 20075 Dec 2007

    Conference

    Conference24th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education
    Abbreviated titleASCILITE 2007
    Country/TerritorySingapore
    Period2/12/075/12/07

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