Abstract
Background:
The use of exergaming is a potential alternative to traditional methods of balance training, which can
be repetitive and somewhat monotonous. The purpose of this study was to assess the effects of exergaming using
XBOX Kinect
™
versus traditional gym-based exercise with no virtual stimuli (TGB) on postural control, technology
acceptance, flow experience and exercise intensity, in young healthy adults.
Methods:
Fifty healthy active adults (age: 33.8 ± 12.7 years, height: 172.9 ± 11.9 cm, weight: 75 ± 15.8 kg) were
recruited; 44 completed both baseline and post-intervention data collection. Participants were randomised (blind
card) allocation to one of two groups: (1) received balance training using the XBOX Kinect
™
and (2) performed
traditional gym-based exercise. Exercises were matched for intensity, duration and movement patterns across
groups. All participants completed three, 30-minute, exercise sessions a week for four weeks. Postural sway was
measured using a Kistler
™
Force platform during unipedal standing. Mean heart rate (HR) and rate of perceived
exertion (RPE) were collected during each exercise session to determine and verify that intensity of exercise was
matched between groups. Technology acceptance was measured with the Unified Theory of Acceptance and Use
of Technology (UTAUT) and flow experience with the Flow State Scale (FSS).
Results:
Heart rate was matched between groups and BORG RPE was significantly lower in the Kinect
™
group.
There were significant between-group differences in postural sway in the medial-lateral direction and CoP. There
were also significant differences in technology acceptance between groups for performance expectancy, social
influence and behavioral intention, with higher values in the Kinect exercise group. The flow state scale showed
significant differences between the groups on several dimensions, with higher values in the Kinect exercise group.
Conclusion:
Objective physiological demand of exercise (HR) was matched across groups, but the exergaming
group perceived it as being less demanding and of lower intensity. This suggests that exergaming may offer an
alternative method of rehabilitation exercise through improved concordance. Balance training in healthy adults
using the Kinect is both accepted and intrinsically motivating.
Original language | English |
---|---|
Article number | 25 |
Number of pages | 11 |
Journal | BMC Sports Science, Medicine and Rehabilitation |
Volume | 8 |
DOIs | |
Publication status | Published - 23 Aug 2016 |
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-
Alasdair MacSween
- SHLS Allied Health Professions - Principal Lecturer - Research & Innovation
- Centre for Rehabilitation
Person: Academic
-
Denis Martin
- Centre for Rehabilitation
- SHLS Allied Health Professions - Professor (Research)
Person: Professorial