Expressive and dynamic deformation of animated computer-generated characters

Paul Noble, Wen Tang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

3D computer animated characters often lack the communicative power and the expressiveness of traditional animation, especially when used in non-photorealistic graphical representations. Inspired by a talk by Pixar Animation Studios at Animex 2005 [WR05] and based upon the animation and cartooning concepts of lines of action and motion, we present an expressive animation tool that emphasizes and accentuates the intentions of the animator derived from the skeleton-driven animation. Motion and pose-based shape deformations are automatically generated to quickly add an emotive layer to an animated character. This warping of the character geometry also provides a novel solution to the problem of implied motion in non-photorealistic still images.

Original languageEnglish
Title of host publicationTheory and Practice of Computer Graphics 2006, TPCG 2006 - Eurographics UK Chapter Proceedings
Pages211-217
Number of pages7
Publication statusPublished - 1 Dec 2006
Event4th Theory and Practice of Computer Graphics Conference - Middlesbrough, United Kingdom
Duration: 20 Jun 200622 Jun 2006

Conference

Conference4th Theory and Practice of Computer Graphics Conference
Abbreviated titleTPCG 2006
Country/TerritoryUnited Kingdom
CityMiddlesbrough
Period20/06/0622/06/06

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