From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description

David Pizzi, Marc Cavazza

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Recent progress in Interactive Storytelling has been mostly based on the development of proof-of-concept prototypes, whilst the actual production process for interactive narratives largely remains to be invented. Central to this effort is the concept of authoring, which should determine the relationships between generative technologies underlying Interactive Storytelling engines, and the actual description of narrative content. In this paper, we report the development of an authoring technology on top of a fully-implemented Interactive Storytelling system. Although this system originated as a debugging tool for a Planning system, its interactivity as well as the high-level nature of the formalism it manipulates makes it a candidate to support collaboration between authors and technologists.
Original languageEnglish
Title of host publication Interactive Storytelling, lecture notes in computer science.
PublisherSpringer Berlin Heidelberg
Pages285-296
DOIs
Publication statusPublished - 2008
Event1st Joint International Conference on Interactive Digital Storytelling - Erfurt, Germany
Duration: 26 Nov 200829 Nov 2008
Conference number: 1

Conference

Conference1st Joint International Conference on Interactive Digital Storytelling
Abbreviated titleICIDS 2008
CountryGermany
CityErfurt
Period26/11/0829/11/08

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    Pizzi, D., & Cavazza, M. (2008). From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description. In Interactive Storytelling, lecture notes in computer science. (pp. 285-296). Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-540-89454-4_36