Abstract
There are some application domains to which it appears intrinsically challenging to introduce the services offered by formal engineering methods. This paper is an evidence-based presentation that lightweight formal methods are effective in building realistic networked multiplayer games. The evidence is produced via a pilot study that uses Design-by-Contract, under realistic game development conditions, and encompasses both qualitative and empirical results.
| Original language | English |
|---|---|
| Pages (from-to) | 57-73 |
| Journal | Journal of Object Technology |
| Volume | 5 |
| Issue number | 7 |
| DOIs | |
| Publication status | Published - Sept 2006 |
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