Abstract
This module explores the theory and practice of games narrative creation. It investigates the basics of storytelling in games, including: narration, character, story arcs, point of view, voice, tense, cut scene, mise en scene, narrative wash / narrative texture, backstory, storytelling using affordances and signifiers, world building, emergent storytelling, and found text / found audio. The module employs a range of strategies to help students develop their skills as a games narrative creator. Practical exercises and activities are employed to help develop students’ own narrative voice and individual writing and/or visual storytelling style.
Original language | English |
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Title of host publication | Teaching the Game |
Subtitle of host publication | An interdisciplinary collection of game course syllabi |
Editors | Rick Ferdig, Emily Baumgartner, Enrico Gandolfi |
Publisher | ETC Press |
Publication status | Published - 1 Jul 2021 |