GAV3040-N: Games Narrative

Ian Sturrock, Nia Wearn

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

Abstract

This module explores the theory and practice of games narrative creation. It investigates the basics of storytelling in games, including: narration, character, story arcs, point of view, voice, tense, cut scene, mise en scene, narrative wash / narrative texture, backstory, storytelling using affordances and signifiers, world building, emergent storytelling, and found text / found audio. The module employs a range of strategies to help students develop their skills as a games narrative creator. Practical exercises and activities are employed to help develop students’ own narrative voice and individual writing and/or visual storytelling style.
Original languageEnglish
Title of host publicationTeaching the Game
Subtitle of host publicationAn interdisciplinary collection of game course syllabi
EditorsRick Ferdig, Emily Baumgartner, Enrico Gandolfi
PublisherETC Press
Publication statusPublished - 1 Jul 2021

Fingerprint

Dive into the research topics of 'GAV3040-N: Games Narrative'. Together they form a unique fingerprint.

Cite this