This module explores the theory and practice of games narrative creation. It investigates the basics of storytelling in games, including: narration, character, story arcs, point of view, voice, tense, cut scene, mise en scene, narrative wash / narrative texture, backstory, storytelling using affordances and signifiers, world building, emergent storytelling, and found text / found audio. The module employs a range of strategies to help students develop their skills as a games narrative creator. Practical exercises and activities are employed to help develop students’ own narrative voice and individual writing and/or visual storytelling style.
|Title of host publication||Teaching the Game|
|Subtitle of host publication||An interdisciplinary collection of game course syllabi|
|Editors||Rick Ferdig, Emily Baumgartner, Enrico Gandolfi|
|Publication status||Accepted/In press - 2021|