In this paper we discuss an innovative media entertainment application called Interactive Movietelling. As an offspring of Interactive Storytelling applied to movies, we propose to integrate narrative generation through AI planning with video processing and modeling to construct filmic variants starting from the baseline content. The integration is possible thanks to content description using semantic attributes pertaining to intermediate-level concepts shared between video processing and planning levels. The output is a recombination of segments taken from the input movie performed so as to convey an alternative plot. User tests on the prototype proved how promising Interactive Movietelling might be, even if it was designed at a proof of concept level. Possible improvements that are suggested here lead to many challenging research issues.
|Number of pages||22|
|Journal||ACM Transactions on Multimedia Computing, Communications and Applications|
|Publication status||Published - 4 Oct 2017|
Bibliographical note© ACM, 2017. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), Volume 13, Issue 4, October 2017 http://doi.acm.org/10.1145/3103241" For full details see
Guerrini, F., Adami, N., Benini, S., Piacenza, A., Porteous, J., Cavazza, M., & Leonardi, R. (2017). Interactive Film Recombination. ACM Transactions on Multimedia Computing, Communications and Applications, 13(4), -. . https://doi.org/10.1145/3103241