Interactive Narrative Design for Geographically Dispersed Points of Interest

Tonguc Sezen, Ido Iurgel, Nicolas Fischöder, Digdem Sezen

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

In 2020, the RheijnLand.Xperiences project will connect eight museums along the Dutch-German border region by a continuation network using a story-driven application for mobile devices for an audience between the ages of 14 and 25. The goal of the project is to motivate users to visit other museums in the network. While experiences and stories are individually tailored for each museum, an overarching narrative and experience structure is also designed to establish connections between them. This structure relies heavily on the contemporary narrative and location-based gaming concepts and practices to compensate for the environmental and thematic diversity of each museum. To enrich the overall experience of visiting multiple museums in the network, the design also relies upon shared and regional characteristics. In this chapter, the authors summarize their conceptual approach, findings of the analysis of the distribution of the museums in the region, core elements of the “universal” narrative and experience design, and early results of the development.
Original languageEnglish
Title of host publicationMaking Smart Cities More Playable
Subtitle of host publicationExploring Playable Cities
EditorsAnton Nijholt
PublisherSpringer
Pages261-277
ISBN (Electronic)9789811397653
ISBN (Print)9789811397646
DOIs
Publication statusPublished - 24 Jul 2019

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  • Cite this

    Sezen, T., Iurgel, I., Fischöder, N., & Sezen, D. (2019). Interactive Narrative Design for Geographically Dispersed Points of Interest. In A. Nijholt (Ed.), Making Smart Cities More Playable: Exploring Playable Cities (pp. 261-277). Springer. https://doi.org/10.1007/978-981-13-9765-3_12