Interactive storytelling: from AI experiment to new media

Marc Cavazza, Fred Charles, Steven Mead

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The recent development of Interactive Storytelling techniques has not yet generated widespread interest in the traditional storytelling community. Part of the explanation lies in the lack of maturity of authoring formalisms and techniques. In this paper, we review some underlying problems in the light of our own experience in developing Interactive Storytelling technologies. We introduce the various elements for story generation and presentation in an Interactive Storytelling system. We discuss the connection between AI formalisms used in Interactive Storytelling systems and the formalism used in narrative analysis and the implication of these formalisms for authoring interactive narratives.
Original languageEnglish
Title of host publicationProceedings of the second international conference on Entertainment computing
Subtitle of host publicationICEC '03
PublisherACM
Pages1-8
Publication statusPublished - 2003
Event2nd International Conference on Entertainment Computing - Carnegie Mellon University, Pittsburgh, United States
Duration: 8 May 200310 May 2003

Publication series

NameACM international conference proceeding series
Volume38

Conference

Conference2nd International Conference on Entertainment Computing
CountryUnited States
CityPittsburgh
Period8/05/0310/05/03

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    Cavazza, M., Charles, F., & Mead, S. (2003). Interactive storytelling: from AI experiment to new media. In Proceedings of the second international conference on Entertainment computing: ICEC '03 (pp. 1-8). (ACM international conference proceeding series; Vol. 38). ACM. https://dl.acm.org/citation.cfm?id=958720.958722#collab