Interactive storytelling in virtual environments:

building the “Holodeck”

Marc Cavazza, Ruth Aylett, Kerstin Dautenhahn, Clive Fencott, Fred Charles

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearch

Abstract

In this paper, the authors introduce an ongoing research project, which aims at developing an immersive storytelling environment. In such a system, which is inspired from the “Holodeck” device, human users will be able to interact with artificial actors through speech, while sharing the same physical environment. Once on the set, the users will be able to participate in story generation by influencing virtual actors or altering the common environment. An essential aspect is that user involvement will not have to be permanent, and that the users will be allowed to leave the set to watch the story unfold in their absence and to return at a later stage. The authors discuss some fundamental AI problems with which the implementation will be faced and relate them to narrative theories and models of storytelling. More specifically, we describe how users can interfere with the virtual actor’s plans to influence story generation in terms of interaction.
Original languageEnglish
Title of host publicationProceedings of VSMM 2000
PublisherOhmsha Ltd.
Pages678-687
ISBN (Print)4274904075
Publication statusPublished - 2000
Event6th International Conference on Virtual Systems and Multimedia - Ogaki, Japan
Duration: 3 Oct 20006 Oct 2000

Conference

Conference6th International Conference on Virtual Systems and Multimedia
CountryJapan
CityOgaki
Period3/10/006/10/00

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Cite this

Cavazza, M., Aylett, R., Dautenhahn, K., Fencott, C., & Charles, F. (2000). Interactive storytelling in virtual environments: building the “Holodeck”. In Proceedings of VSMM 2000 (pp. 678-687). Ohmsha Ltd..
Cavazza, Marc ; Aylett, Ruth ; Dautenhahn, Kerstin ; Fencott, Clive ; Charles, Fred. / Interactive storytelling in virtual environments: building the “Holodeck”. Proceedings of VSMM 2000. Ohmsha Ltd., 2000. pp. 678-687
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abstract = "In this paper, the authors introduce an ongoing research project, which aims at developing an immersive storytelling environment. In such a system, which is inspired from the “Holodeck” device, human users will be able to interact with artificial actors through speech, while sharing the same physical environment. Once on the set, the users will be able to participate in story generation by influencing virtual actors or altering the common environment. An essential aspect is that user involvement will not have to be permanent, and that the users will be allowed to leave the set to watch the story unfold in their absence and to return at a later stage. The authors discuss some fundamental AI problems with which the implementation will be faced and relate them to narrative theories and models of storytelling. More specifically, we describe how users can interfere with the virtual actor’s plans to influence story generation in terms of interaction.",
author = "Marc Cavazza and Ruth Aylett and Kerstin Dautenhahn and Clive Fencott and Fred Charles",
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Cavazza, M, Aylett, R, Dautenhahn, K, Fencott, C & Charles, F 2000, Interactive storytelling in virtual environments: building the “Holodeck”. in Proceedings of VSMM 2000. Ohmsha Ltd., pp. 678-687, 6th International Conference on Virtual Systems and Multimedia, Ogaki, Japan, 3/10/00.

Interactive storytelling in virtual environments: building the “Holodeck”. / Cavazza, Marc ; Aylett, Ruth; Dautenhahn, Kerstin; Fencott, Clive; Charles, Fred.

Proceedings of VSMM 2000. Ohmsha Ltd., 2000. p. 678-687.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearch

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T1 - Interactive storytelling in virtual environments:

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AU - Cavazza, Marc

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AU - Dautenhahn, Kerstin

AU - Fencott, Clive

AU - Charles, Fred

PY - 2000

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N2 - In this paper, the authors introduce an ongoing research project, which aims at developing an immersive storytelling environment. In such a system, which is inspired from the “Holodeck” device, human users will be able to interact with artificial actors through speech, while sharing the same physical environment. Once on the set, the users will be able to participate in story generation by influencing virtual actors or altering the common environment. An essential aspect is that user involvement will not have to be permanent, and that the users will be allowed to leave the set to watch the story unfold in their absence and to return at a later stage. The authors discuss some fundamental AI problems with which the implementation will be faced and relate them to narrative theories and models of storytelling. More specifically, we describe how users can interfere with the virtual actor’s plans to influence story generation in terms of interaction.

AB - In this paper, the authors introduce an ongoing research project, which aims at developing an immersive storytelling environment. In such a system, which is inspired from the “Holodeck” device, human users will be able to interact with artificial actors through speech, while sharing the same physical environment. Once on the set, the users will be able to participate in story generation by influencing virtual actors or altering the common environment. An essential aspect is that user involvement will not have to be permanent, and that the users will be allowed to leave the set to watch the story unfold in their absence and to return at a later stage. The authors discuss some fundamental AI problems with which the implementation will be faced and relate them to narrative theories and models of storytelling. More specifically, we describe how users can interfere with the virtual actor’s plans to influence story generation in terms of interaction.

M3 - Conference contribution

SN - 4274904075

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Cavazza M, Aylett R, Dautenhahn K, Fencott C, Charles F. Interactive storytelling in virtual environments: building the “Holodeck”. In Proceedings of VSMM 2000. Ohmsha Ltd. 2000. p. 678-687