Introduction: Beyond the Holodeck: A Speculative Perspective on Future Practices

Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tonguç İbrahim Sezen

Research output: Chapter in Book/Report/Conference proceedingOther chapter contribution


This chapter explains some of the exciting directions in the field of interactive digital narrative (IDN) by examining characteristics and current applications in three areas. It examines how interactive narratives are used in the context of creating compelling game experiences and suggest possible future directions. The chapter considers some relationships between interactive narrative and place-specific digital experiences, from current geolocalised apps to upcoming developments. It then discusses the application of IDN technologies to news reporting and documentary practices, along with possible perspectives for its developments in the next years. Partially overlapping with the fields of news gaming, serious gaming and interactive documentaries, some recent digital narrative projects aim to inform their audience or present political messages. Finally, new narrative experiments are bridging the gaps between different IDN forms-another case of hybridisation and cross-fertilisation within the field that testimonies its vitality.
Original languageEnglish
Title of host publicationInteractive Digital Narrative
Subtitle of host publicationHistory, Theory and Practice
EditorsHarmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Sezen
ISBN (Electronic)9781138575714
Publication statusPublished - 10 Apr 2015


Dive into the research topics of 'Introduction: Beyond the Holodeck: A Speculative Perspective on Future Practices'. Together they form a unique fingerprint.

Cite this