This chapter explains some of the exciting directions in the field of interactive digital narrative (IDN) by examining characteristics and current applications in three areas. It examines how interactive narratives are used in the context of creating compelling game experiences and suggest possible future directions. The chapter considers some relationships between interactive narrative and place-specific digital experiences, from current geolocalised apps to upcoming developments. It then discusses the application of IDN technologies to news reporting and documentary practices, along with possible perspectives for its developments in the next years. Partially overlapping with the fields of news gaming, serious gaming and interactive documentaries, some recent digital narrative projects aim to inform their audience or present political messages. Finally, new narrative experiments are bridging the gaps between different IDN forms-another case of hybridisation and cross-fertilisation within the field that testimonies its vitality.
|Title of host publication||Interactive Digital Narrative|
|Subtitle of host publication||History, Theory and Practice|
|Editors||Harmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Sezen|
|Publication status||Published - 10 Apr 2015|
Koenitz, H., Ferri, G., Haahr, M., Sezen, D., & Sezen, T. İ. (2015). Introduction: Beyond the Holodeck: A Speculative Perspective on Future Practices. In H. Koenitz, G. Ferri, M. Haahr, D. Sezen, & T. Sezen (Eds.), Interactive Digital Narrative: History, Theory and Practice (pp. 151-157). Routledge. https://doi.org/10.4324/9781315769189-12