Longform Video Essays as Critical Retellings of Video Game Narratives

Tonguc Sezen, Digdem Sezen

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

This chapter discusses the concept of the retelling as a narrative product and as an instrument of narrative design analysis and criticism. Focusing on longform video essays as a prominent category of critical retellings, we analyze transcriptions of No-ah Caldwell-Gervais’ video essay and Jose Antonio Vargas’ video review of the 2020 videogame The Last of Us Part II. Using web-based reading and analysis environment Voyant, we investigate the indicators of how they approached and discussed the game’s narrative design and compare their texts as examples of critical and popular retellings of video games.
Original languageEnglish
Title of host publicationGames and Narrative: Theory and Practice
EditorsBarbaros Bostan
PublisherSpringer
Chapter17
Pages267-280
ISBN (Print)9783030815370
Publication statusPublished - 8 Dec 2021

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