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Mapping Games to Curricula

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

While any aspect of teaching and studying can be difficult at any point in time or for any individual, there are some elements that are particularly difficult for the majority of teachers and learners most of the time. Regardless of the education level (primary to tertiary) induction, assessment and feedback, digital literacy, employability, and learning or research skills all feature highly on the list of students’ least engaging or most stressful sessions; and as a result on many teachers’ biggest headache scale.

Original languageEnglish
Title of host publicationUsing Games to Enhance Learning and Teaching
Subtitle of host publicationA Beginner’s Guide
EditorsNicola Whitton, Alex Moseley
PublisherRoutledge
Chapter9
Pages108-123
Number of pages16
ISBN (Electronic)9781136341311, 9780203123775
ISBN (Print)9780415897723, 9780415897716
DOIs
Publication statusPublished - 23 May 2012
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2012 Taylor & Francis.

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