TY - UNPB
T1 - Metaverse as Tech for Good: Current Progress and Emerging Opportunities
AU - Iqbal, Muhammad Zahid
AU - Campbell, Abraham G.
N1 - This is a preprint article, it offers immediate access but has not been peer reviewed
PY - 2022/9/30
Y1 - 2022/9/30
N2 - The recent surge in the adoption of new technologies and innovations in connectivity, interaction technology, and artificial realities can fundamentally change the digital world. The Metaverse concept is the most recent trend to encapsulate and define the potential new digital landscape. However, with the introduction of 5G with high speed and low latency advancements in the hardware & software with the graphics power to display millions of polygons in 3D and blockchain technology, this concept is no longer fiction. This transition of today's Internet to a spatially embodied Internet is at its core a transition from 2D interactions to 3D interactions, taking place in multiple virtual universes. In recent years, augmented virtual reality has created possibilities in the private and professional spheres. The new Virtual Reality(VR) headsets and Augmented Reality(AR) glasses can provide immersion in the physical sense. To turn this concept into reality, technology must offer a realistic experience for users. This paper focuses on the potential use cases and possible benefits of the Metaverse as a tech for good. The paper outlines the potential areas where a positive impact could occur, highlights recent progress, and discusses the issues around trust, ethics, and cognitive load.
AB - The recent surge in the adoption of new technologies and innovations in connectivity, interaction technology, and artificial realities can fundamentally change the digital world. The Metaverse concept is the most recent trend to encapsulate and define the potential new digital landscape. However, with the introduction of 5G with high speed and low latency advancements in the hardware & software with the graphics power to display millions of polygons in 3D and blockchain technology, this concept is no longer fiction. This transition of today's Internet to a spatially embodied Internet is at its core a transition from 2D interactions to 3D interactions, taking place in multiple virtual universes. In recent years, augmented virtual reality has created possibilities in the private and professional spheres. The new Virtual Reality(VR) headsets and Augmented Reality(AR) glasses can provide immersion in the physical sense. To turn this concept into reality, technology must offer a realistic experience for users. This paper focuses on the potential use cases and possible benefits of the Metaverse as a tech for good. The paper outlines the potential areas where a positive impact could occur, highlights recent progress, and discusses the issues around trust, ethics, and cognitive load.
U2 - 10.2139/ssrn.4150689
DO - 10.2139/ssrn.4150689
M3 - Preprint
T3 - SSRN Electronic Journal
BT - Metaverse as Tech for Good: Current Progress and Emerging Opportunities
PB - SSRN
ER -