Modelling and animating cartoon hair with NURBS surfaces

Paul Noble, Wen Tang

Research output: Contribution to journalConference article

25 Citations (Scopus)

Abstract

In this paper we present a technique for the modelling and animation of cartoon hair. In our approach the primary shape and motion of the hair is defined by an animated NURBS volume, along whose surface are generated clumps of hair geometry. The basis of these hair clumps is formed by key hair curves that are grown along the isocurves of the originating surface and which follow its motion. Particle dynamics are applied to each key hair and blended with initial animation using springs. Profile curves are then extruded along the length of the key hairs to create the geometry details of the hairdo. The finished animated hairdo is rendered non-photorealistically in cartoon style shading.

Original languageEnglish
Pages (from-to)60-67
Number of pages8
JournalProceedings of Computer Graphics International Conference, CGI
Publication statusPublished - 25 Oct 2004
EventComputer Graphics International 2004 - Crete, Greece
Duration: 16 Jun 200419 Jun 2004

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