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Motion Disabled:Faces
Simon McKeown
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Keyphrases
Face Movement
100%
Computer Games
66%
Motion Capture
66%
Sadness
66%
Feature Films
66%
3D Animation
66%
Production Methods
66%
OptiTrack
66%
Uncanny Valley
66%
Face Expression
33%
Facial Movement
33%
Creative Development
33%
Movement Data
33%
Vicon
33%
Audio
33%
Time-based
33%
Poetry
33%
Computer Graphics
33%
Virtual Characters
33%
Negative Effects
33%
Anger
33%
Disgust
33%
Human Behavioral
33%
State-of-the-art Techniques
33%
Human Face
33%
Contempt
33%
Immersive
33%
Triangulating
33%
3D Model
33%
Darwin
33%
Imperfection
33%
Motion Analysis
33%
Synthetic Characters
33%
Pattern Recognition
33%
Recognition-based
33%
Traditional Animation
33%
Capture Tool
33%
3D Laser Scanning
33%
Tool Face
33%
Duncan
33%
Ocean Models
33%
Masahiro Mori
33%
Photogrammetry
33%
Behavioral Characteristics
33%
Procedural Content Generation
33%
Game Production
33%
Facial Expression Analysis
33%
Body Section
33%
Emotion Model
33%
Computer Graphics Research
33%
Character Development
33%
Phonetic Unit
33%
Including 3D
33%
Viseme
33%
Image Quality Metrics
33%
Markerless Motion Capture
33%
Paul Ekman
33%
Facial Capture
33%
Animation Systems
33%
Modeling 3D
33%
Markerless
33%
Developing Method
33%
Universal Emotions
33%
Facial Action Coding System
33%
Face Robot
33%
Film Production
33%
Expression Model
33%
Human Voice
33%
Engineering
Computer Game
100%
Computer Graphic
100%
Systems Analysis
50%
Metrics
50%
State-of-the-Art Method
50%
Observables
50%
Pattern Recognition
50%
Robot
50%
Negative Effect
50%
Section Body
50%
Randomization
50%
Facial Expression
50%
Experimental Time
50%
Artificial Intelligence
50%
Gibbs Free Energy
50%
Psychology
Computer Game
100%
Computer Graphic
100%
Facial Expression
50%
Disgust
50%
Pattern Recognition
50%
Character Development
50%
Artificial Intelligence
50%
Arts and Humanities
Photogrammetry
25%
Computer Science
Gibbs Free Energy
25%