New behavioural approaches for virtual environments

Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paolo Libardi, Mikael Le Bras

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Abstract

We describe a new approach to the behaviour of 3D environments that supports the definition of physical processes and interactive phenomena. The work takes as a starting point the traditional event-based architecture that underlies most game engines. These systems discretise the environments' Physics by separating the objects' kinematics from the physical processes corresponding to objects interactions. This property has been used to insert a new behavioural layer, which implements AI-based simulation techniques. We introduce the rationale behind AI-based simulation and the techniques we use for qualitative Physics, as well as a new approach to world behaviour based on the induction of causal impressions. This is illustrated through several examples on a test environment. This approach has implications for the definition of complex world behaviour or non-standard physics, as required in creative applications.
Original languageEnglish
Title of host publicationEntertainment Computing
Subtitle of host publicationICEC 2004
EditorsM. Rauterberg
PublisherSpringer Berlin
Pages29-48
DOIs
Publication statusPublished - 2004
EventEntertainment Computing – 3rd International Conference - Eindhoven, Netherlands
Duration: 1 Sep 20043 Sep 2004
Conference number: 3rd

Publication series

NameLecture notes in computer science
Volume3166

Conference

ConferenceEntertainment Computing – 3rd International Conference
Abbreviated titleICEC 2004
CountryNetherlands
CityEindhoven
Period1/09/043/09/04

Bibliographical note

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    Cavazza, M., Hartley, S., Lugrin, J-L., Libardi, P., & Le Bras, M. (2004). New behavioural approaches for virtual environments. In M. Rauterberg (Ed.), Entertainment Computing: ICEC 2004 (pp. 29-48). (Lecture notes in computer science; Vol. 3166). Springer Berlin. https://doi.org/10.1007/978-3-540-28643-1_6