On analysing questionnaire data, collected for PhD research, four potential new subscales, Gamer Identity, Game Amotivation, In-Game Advancement Motivation, and Solo Relaxation-Gameplay, were identified. These offer initial insights into the complexity of motivation for game play, particularly in areas not fully explored by mainstream SDT research, such as the salience of in-game advancements when considered as feedback, and the possibility of problem gameplay being associated with amotivation and/or a controlled orientation.
|Publication status||Published - 12 Apr 2022|
|Event||CHI 2022: Self-Determination Theory in HCI: Shaping a Research Agenda - |
Duration: 12 Apr 2022 → 14 Apr 2022
|Period||12/04/22 → 14/04/22|