Abstract
We present a new game-theoretic framework in which
Bayesian players with bounded rationality engage in a
Markov game and each has private but incomplete information
regarding other players’ types. Instead of utilizing
Harsanyi’s abstract types and a common prior, we construct
intentional player types whose structure is explicit and induces
a finite-level belief hierarchy. We characterize an equilibrium
in this game and establish the conditions for existence
of the equilibrium. The computation of finding such equilibria
is formalized as a constraint satisfaction problem and its
effectiveness is demonstrated on two cooperative domains.
Bayesian players with bounded rationality engage in a
Markov game and each has private but incomplete information
regarding other players’ types. Instead of utilizing
Harsanyi’s abstract types and a common prior, we construct
intentional player types whose structure is explicit and induces
a finite-level belief hierarchy. We characterize an equilibrium
in this game and establish the conditions for existence
of the equilibrium. The computation of finding such equilibria
is formalized as a constraint satisfaction problem and its
effectiveness is demonstrated on two cooperative domains.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of 31st AAAI Conference on Artificial Intelligence |
| Publisher | AAAI |
| Number of pages | 7 |
| Publication status | Published - 13 Feb 2017 |
| Event | 31st AAAI Conference on Artificial Intelligence - San Francisco, United States Duration: 4 Feb 2017 → 9 Feb 2017 |
Publication series
| Name | Proceedings of the AAAI conference on artificial intelligence |
|---|---|
| ISSN (Electronic) | 2374-3468 |
Conference
| Conference | 31st AAAI Conference on Artificial Intelligence |
|---|---|
| Abbreviated title | AAAI-17 |
| Country/Territory | United States |
| City | San Francisco |
| Period | 4/02/17 → 9/02/17 |
Bibliographical note
We present a new game-theoretic framework in which Bayesian players with bounded rationality engage in a Markov game and each has private but incomplete information regarding other players’ types. Instead of utilizing Harsanyi’s abstract types and a common prior, we construct intentional player types whose structure is explicit and induces a finite-level belief hierarchy. We characterize an equilibrium in this game and establish the conditions for existence of the equilibrium. The computation of finding such equilibria is formalized as a constraint satisfaction problem and its effectiveness is demonstrated on two cooperative domains.Fingerprint
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