PANG & PING

Lorraine Smith (Other), Daphne Karstens (Designer), Wout Jansen (Other), Sóley Sigurjónsdóttir (Composer), Gita Hacham (Other)

Research output: Non-textual formPerformance

Abstract

What happens when the wearable object guides the performance? In this project the possibilities of wearable sculpture are explored and translated into this performance. This wearable sculpture-based performance is a development of original costume performance piece PING (2014) by designer Daphne Karstens (co-devised and performed by Lorraine Smith). The project ‘PANG’ & ‘PING’ are the first two parts of the triptych ‘PANG-PING-PONG’, which can be performed as a full performance or as separate pieces.

The first R&D stage of the trilogy (February 2020, Amsterdam) was funded by Stimuleringsfonds Creatieve Industrie and focused on the development of PANG. Themes explored include the relationship between the human body and celestial bodies, transformations of complex three-dimensional shapes as costume on the body, and experimentation of costume and light. The project also builds on the investigative intensive project SESSIONS #1-4, which built on Barbieri’s costume-based approach to methods of devising performance (2012) and Jacques Lecoq’s LEM approach, refining these working approaches further with the devising concept ‘the material directs’, enabling the materials to direct the design process and movement studies.

Sponsors: Creative Industries Fund NL, Het Huis Utrecht, AFK (Amsterdam Fund for the Arts) and the Prins Bernhard Cultuurfonds, Beitel Beestje, Kunststofshop.nl & HD-Rent.

Original languageDutch
Place of PublicationAmsterdam Fringe
Publication statusPublished - 2 Sep 2021
EventAmsterdam Fringe Festival 2021: PANG & PING - Plein Theater, Amsterdam, Netherlands
Duration: 2 Sep 202112 Sep 2021
https://amsterdamfringefestival.nl/program/?lang=en

Bibliographical note

PANG & PING
02-04/09/2021, Plein Theater, Amsterdam Fringe Festival 2021

‘PANG’ is an abstract performance inspired by the process of the big bang, an abstract approach on the creation of dimension, translated into a visual slow-motion process. ‘PANG’ reveals the story of shape, from nothing to everything. ‘PANG’ questions the human connection to the shape and space around us. This is achieved through a constantly changing sculpture, which creates new connections to the world around us and where the human shape is appearing.

‘PING’ is inspired by Samuel Beckett’s piece of prose ‘Ping’ (1966). Near-death experiences and out-of-body experiences are the main inspiration for the performance and the costume. The performance visualizes the struggle of a person submerged in an unknown and ephemeral world, exploring the relation between the physical body and out-of-body ‘spiritual body’. The spiritual body is ephemeral; it might only exist for the briefest of moments.

The outside layer is a sculptural shape inspired by the human body, restricting the movement of the performer. The inside layer is an abstraction of the human body with a smoke system integrated. The smoke machine gives the possibility to experiment with the visibility and invisibility of a second (ephemeral) body and suggests an extension of the body while incorporating the space on stage.

Creative team ‘PANG’:
Designer/Director: Daphne Karstens
Choreographer/Performer: Lorraine Smith
Light Designer: Wout Jansen
Sound Designer: Sóley Sigurjónsdóttir
Dramaturg: Gita Hacham

Original creative team ‘PING’:
Designer: Daphne Karstens
Choreographer: Angela Woodhouse
Performer: Lorraine Smith
Photographer: Alex Traylen
Light Designer: Neil Brinkworth
Sound Designer: Nik Kennedy

Cite this