Planning Technologies for Interactive Storytelling

Julie Porteous

Research output: Chapter in Book/Report/Conference proceedingChapterResearch

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Abstract

Since AI Planning was rst proposed for the task of narrative gener-
ation in Interactive Storytelling (IS) it has emerged as the dominant approach
in this eld. This paper traces the use of planning technologies in this area,
considers the core issues involved in the application of planning technologies
in IS and identi es some of the remaining challenges.
Original languageEnglish
Title of host publicationHandbook of Digital Games and Entertainment Technologies
EditorsR Nakatsu, M Rauterberg, P Ciancarini
PublisherSpringer
Pages-
Number of pages0
ISBN (Print)9789814560498
Publication statusPublished - 3 Aug 2016

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Porteous, J. (2016). Planning Technologies for Interactive Storytelling. In R. Nakatsu, M. Rauterberg, & P. Ciancarini (Eds.), Handbook of Digital Games and Entertainment Technologies (pp. -). Springer.
Porteous, Julie. / Planning Technologies for Interactive Storytelling. Handbook of Digital Games and Entertainment Technologies. editor / R Nakatsu ; M Rauterberg ; P Ciancarini. Springer, 2016. pp. -
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Porteous, J 2016, Planning Technologies for Interactive Storytelling. in R Nakatsu, M Rauterberg & P Ciancarini (eds), Handbook of Digital Games and Entertainment Technologies. Springer, pp. -.

Planning Technologies for Interactive Storytelling. / Porteous, Julie.

Handbook of Digital Games and Entertainment Technologies. ed. / R Nakatsu; M Rauterberg; P Ciancarini. Springer, 2016. p. -.

Research output: Chapter in Book/Report/Conference proceedingChapterResearch

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Porteous J. Planning Technologies for Interactive Storytelling. In Nakatsu R, Rauterberg M, Ciancarini P, editors, Handbook of Digital Games and Entertainment Technologies. Springer. 2016. p. -