Abstract
Since AI Planning was rst proposed for the task of narrative gener-
ation in Interactive Storytelling (IS) it has emerged as the dominant approach
in this eld. This paper traces the use of planning technologies in this area,
considers the core issues involved in the application of planning technologies
in IS and identi es some of the remaining challenges.
ation in Interactive Storytelling (IS) it has emerged as the dominant approach
in this eld. This paper traces the use of planning technologies in this area,
considers the core issues involved in the application of planning technologies
in IS and identi es some of the remaining challenges.
Original language | English |
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Title of host publication | Handbook of Digital Games and Entertainment Technologies |
Editors | R Nakatsu, M Rauterberg, P Ciancarini |
Publisher | Springer |
Pages | - |
Number of pages | 0 |
ISBN (Print) | 9789814560498 |
Publication status | Published - 3 Aug 2016 |