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Playing the Zombie: Participation and Interpassivity in Gothic XR
Sarah O'Brien
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Keyphrases
Authentic Experience
25%
Authentic Self
25%
Closed-loop
25%
Doom
50%
Everyday Life
25%
Freudian
25%
Immersive
25%
Individual Experience
25%
Interactive Design
25%
Interactivity
25%
Interpassivity
100%
Marina
25%
Participant Experience
25%
Participatory Experience
25%
Pfaller
25%
Rebirth
25%
Self-sacrifice
25%
Selfhood
50%
The Self
25%
Zombies
100%
Arts and Humanities
Contemporary
50%
Discourse
25%
Expression
25%
Gothic
100%
Interactive
25%
Interactive Design
25%
Interactivity
25%
Re-birth
25%
Sacrifice
25%
Selfhood
50%
Soul
25%
Technological Change
25%
Zombies
100%