TY - JOUR
T1 - Presence within a mixed reality environment
AU - Van Schaik, Paul
AU - Turnbull, Triece
AU - Van Wersch, Anna
AU - Drummond, Sarah
PY - 2004/10/1
Y1 - 2004/10/1
N2 - Mixed reality environments represent a new approach to creating technology-mediated experiences. However, there is a lack of empirical research investigating users' actual experience. The aim of the current exploratory, non-experimental study was to establish levels of and identify factors associated with presence, within the framework of Schubert et al.'s model of presence. Using questionnaire and interview methods, the experience of the final performance of the Desert Rain mixed reality environment was investigated. Levels of general and spatial presence were relatively high, but levels of involvement and realness were not. Overall, intrinsic motivation, confidence and intention to re-visit Desert Rain were high. However, age was negatively associated with both spatial presence and confidence to play. Furthermore, various problems in navigating the environment were identified. Results are discussed in terms of Schubert's model and other theoretical perspectives. Implications for system design are presented.
AB - Mixed reality environments represent a new approach to creating technology-mediated experiences. However, there is a lack of empirical research investigating users' actual experience. The aim of the current exploratory, non-experimental study was to establish levels of and identify factors associated with presence, within the framework of Schubert et al.'s model of presence. Using questionnaire and interview methods, the experience of the final performance of the Desert Rain mixed reality environment was investigated. Levels of general and spatial presence were relatively high, but levels of involvement and realness were not. Overall, intrinsic motivation, confidence and intention to re-visit Desert Rain were high. However, age was negatively associated with both spatial presence and confidence to play. Furthermore, various problems in navigating the environment were identified. Results are discussed in terms of Schubert's model and other theoretical perspectives. Implications for system design are presented.
UR - http://www.scopus.com/inward/record.url?scp=8344274291&partnerID=8YFLogxK
U2 - 10.1089/cpb.2004.7.540
DO - 10.1089/cpb.2004.7.540
M3 - Article
C2 - 15667049
AN - SCOPUS:8344274291
SN - 1094-9313
VL - 7
SP - 540
EP - 552
JO - Cyberpsychology and Behavior
JF - Cyberpsychology and Behavior
IS - 5
ER -