This chapter offers an overview and analysis of video games and other playable media designed to commemorate the 15 July 2016 coup attempt in Turkey. Little known outside of Turkey, these digital artifacts exemplify how video games can be used as a medium of politically motivated self-expression. Sezen and Sezen argue that they also provide a unique peek into the conditions they were produced, namely a national myth-building period run under the state of emergency. Their analysis of games in different genres explores how game design and game narratives contribute to the construction of the so-called Epic of 15 July. The chapter concludes with a comparative coverage of historical coup d’état’s in games and discusses possible design directions for future games on the subject.